Dev-Log
At the start of the project we were required to write the program using a PDF version of a book. This book explained the basics of Basic and also helped me to understand, how much of the program was built, by using a big amount of variables that stored names of places and objects.
Through completing the Basic version of Reborn, I had a greater understanding of how to port the game into a C++ format. There were also a few issues with the original version, such as having to type everything in correctly to get certain actions to work, it was also annoying as a player to not see a map.
Porting to c++
To begin, I debated changing up the game and making it more of a sci-fi game, rather than a haunted house game. However this would mean that more time would be required to come up with new enemies, items and rooms, as well as a layout. And so I decided to use the original design. It was apparent that the text based formula would still be used. But I wanted to add keyboard support for shortcuts, for tasks such as picking up items, and using them, I also wanted to show the items that the player was holding, meaning that an inventory would need to be added.
The process was slightly more tedious than expected in several areas, such as getting the arrays to work as intended, I also wanted to use a file i/O system but could not work out how to get it correctly working and so scrapped the idea fairly quick. One of the main features that I wanted to add was the ability to see the map, unfortunately I could not work out how to get images to render in the ASGE framework at the time and this was a much less important feature than some of the other elements such as enemies and item usage. Meaning that ultimatly the idea was scrapped.
The Outcome
In the end I am somewhat pleased with how the project went. However, many elements that I would like to have added to the game were missing, this was either due to not understanding how to implement them properly or due to not giving myself enough time to implement them, before the deadline hit.
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